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CHARACHTERS INFO

Talk about anything Resident Evil releated here, Anything.

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CHARACHTERS INFO

Postby nemesisX on Tue Oct 30, 2007 7:33 am

Chris Redfield

Chris Redfield in the GameCube remake of Resident Evil.
Game series Resident Evil series
First game Resident Evil
Creator(s) Shinji Mikami
Voice actor(s) Scott McCulloch(Resident Evil (1996), uncredited)

Michael Filipowich (Resident Evil Code: Veronica)


Joe Whyte (Resident Evil (2002))
In-universe information
Blood Type O
Occupation Air Force pilot (pre-RE)
S.T.A.R.S. Alpha Team (RE)
Anti-Umbrella Activist (RECV)
BSAA (RE5)
Relatives Claire Redfield
Chris Redfield is a character in the Resident Evil video game series. He is one of the two main protagonists in the original Resident Evil, and he is a member of the fictional Special Tactics And Rescue Service (S.T.A.R.S.) and serves as Alpha Team's point man. As a former member of the United States Air Force, he is also an experienced fighter pilot. Redfield returned as a playable character in Resident Evil Code: Veronica, who must search for, and ultimately rescue, his younger sister.


History
Chris debuted in the original Resident Evil title alongside fellow S.T.A.R.S. operative Jill Valentine. Chris' story is significantly harder than Jill's, due to Chris having a reduced carrying capacity, the absence of items such as the lockpick and grenade launcher afforded to Jill. However, Chris is able to sustain more damage than Jill. His partner in the game is Rebecca Chambers, a rookie member of S.T.A.R.S. Bravo Team, who assists Chris with her expertise in chemistry and medicine.

Chris did not appear in Resident Evil 2. Instead, his younger sister, Claire, serves as one of the lead characters. Claire's plot revolves around her search for Chris following the events of the first game. It is later revealed that Chris had left Raccoon City, heading to Europe in order to further investigate the illegal activities of the Umbrella Corporation. However, Chris appeared as a bonus playable character in later versions of the release in the "Extreme Battle" minigame.


Chris Redfield in Resident Evil 5Chris returned in Resident Evil Code: Veronica. Following the events of the first half of the game, the player takes control of Chris after learning of Claire's imprisonment on Rockfort Island. His mission takes him to Umbrella's secret lab in Antarctica, where he confronts Alexia Ashford, the creator of the T-Veronica Virus, and a resurrected Albert Wesker. He manages to save Claire and the two make their escape from the facility, vowing to destroy Umbrella together.

Chris will return alongside Jill in Resident Evil: The Umbrella Chronicles, for both the Resident Evil based stage and the brand new Fall of Umbrella stage.

In July 2007, Famitsu confirmed that Chris will be the main playable character in Resident Evil 5.

In other media

Chris Redfield in Resident Evil Code: VeronicaDuring the release of the Sega Saturn version, Resident Evil, Capcom published a promotional sourcebook titled The True Story Behind Biohazard as a pre-order giveaway. The book contains an original short story titled Biohazard: The Beginning by Hiroyuku Ariga. The story depicts the events prior to the first game and fleshes out his character, describing the deaths of his parents in a car accident and his service in the Air Force. It should be noted, while it gives a true background to Chris, some things in it would now be considered non canon, because parts of the series have evolved.
Chris also appears in the novelizations of the games written by S.D. Perry. This story goes into detail about his friend Billy, who was in fear that they would be killed. However these stories are not considered canon.
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Postby nemesisX on Tue Oct 30, 2007 7:35 am

Rebecca Chambers

Rebecca Chambers in Resident Evil 0.
Game series Resident Evil series
First game Resident Evil
Creator(s) Shinji Mikami
Voice actor(s) Lynn Harris (Resident Evil (1996), credited as "Linda")
Hope Levy (Resident Evil (2002))
In-universe information
Blood Type AB
Occupation Medic
Rebecca Chambers is a video game character from the Resident Evil series of survival horror games. She first appeared as a supporting character in the original Resident Evil and later as a protagonist of the prequel Resident Evil Zero. She is a rookie member of S.T.A.R.S. Bravo Team, who is in charge of rear security and serves as the team's medic. She is experienced in the field of biochemistry and many of the events in the game reflect this. She was voiced by Lynn Harris in the original version of Resident Evil, Hope Levy in the GameCube version, and in Resident Evil Zero by an uncredited third actress and modelled after Japanese pop star Ayumi Hamasaki, who was the official spokeswoman for the game in Japan.


History
In the first Resident Evil, Rebecca is a supporting character who appears only in Chris' scenario in the game. She is one of the surviving Bravo Team members who is already in the mansion prior to Alpha Team's arrival in the game. Her introduction and other appearances throughout the game differ depending on what path the player takes in the game, but her role is essentially to assist Chris. Examples including mixing healing potions or playing the piano in order to solve a puzzle. Depending on what path the player takes, Chris may have to save Rebecca from a Hunter during the second visit to the mansion. The player has the choice of saving Rebecca or leaving her for dead, with the latter resulting in one of the game's lesser endings.


Rebecca meets Chris Redfield.Not much is mentioned about Rebecca's fate in the games following the original Resident Evil other than she indeed survived the so-called "Mansion Incident". The official Resident Evil website says she is active but her current locations are unknown. This is also hinted at in Birkin's "Mail to the Chief" letters in Resident Evil 2. A police report written by Rebecca was added to the Nintendo 64 port of the game, which serves as a foreshadowing to the then-unreleased Resident Evil Zero. At the time, Zero was under development for the N64 but later shifted to the Nintendo GameCube.

Prior to the release of Resident Evil Zero, the original Resident Evil was remade on the GameCube. Rebecca's portrayal in the game was changed considerably, resulting in her being more serious and acting less like a rookie (although her role in the game was essentially the same), to suit the darker tone of the remake as well to fit in with her characterization in Resident Evil Zero.

Rebecca serves as the main heroine in Resident Evil Zero, which depicts Bravo Team's ordeal prior to the events of the first game. In the game, she is separated from her Bravo Team comrades and teams up with an escaped convict named Billy Coen. The pair find their way into one of Umbrella's abandoned training facilities, where they're confronted by the recently resurrected James Marcus and his swarm of mind-controlled leeches. After the events of the game Rebecca helps Billy fake his death by writing a police report featured in Resident Evil 2.

It has been confirmed that she will be one of the many playable characters in the upcoming Resident Evil: The Umbrella Chronicles for the Wii.





In other media
Rebecca has a central role in S.D. Perry's uncanonical Resident Evil novels, especially the original stories Caliban Cove and Underworld in which she teams up with members of the Exeter, Maine branch of S.T.A.R.S. In Underworld, she and the surviving S.T.A.R.S Exeter members team up with Leon Kennedy and Claire Redfield. She is also the central character in Zero Hour (Perry's novelization of Resident Evil: Zero), along with newcomer Billy Coen.
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Postby nemesisX on Tue Oct 30, 2007 7:38 am

Jill Valentine is a video game character in the Resident Evil survival horror series. She is one of the protagonists in the original Resident Evil, where she is introduced as a member of the Special Tactics And Rescue Service, part of the unit's Alpha Team. She is in charge of rear security and specializes in bomb disposal (an ability she acquired as a Delta Force operative). She returned as the protagonist in Resident Evil 3: Nemesis, where she was no longer a member of S.T.A.R.S., merely a citizen trying to survive the viral outbreak in Raccoon City. Jill also appears in the Resident Evil films.



History

Jill Valentine, as portrayed by Una Kavanagh in the original Resident Evil.Jill Valentine made her first appearance as one of the two selectable protagonists in the original Resident Evil along with Chris Redfield. Jill's version of the game differs from Chris' in terms of difficulty, because she has more space for items and obtains a lock pick. However, she cannot take as much damage as Chris.

Jill returned as the sole protagonist in Resident Evil 3: Nemesis. Set during a time period that overlaps with the events of Resident Evil 2, the game depicts Jill's attempt to escape zombie-infested Raccoon City. During the game, she is hunted down by the Nemesis, the Umbrella Corporation's newest B.O.W., sent to eliminate the surviving S.T.A.R.S. members due to their knowledge of the Mansion Incident in the first game. In Jill's epilogue in the game, she is seeking to reunite with Chris, but to no avail. In Resident Evil Code: Veronica, it is mentioned that she has joined an anti-Umbrella group.


Jill in her Resident Evil 3: Nemesis outfit, as seen in The Umbrella Chronicles.Jill will return in the upcoming Resident Evil: The Umbrella Chronicles. In addition to being a playable character in the Resident Evil and Resident Evil 3 scenarios, she will also be a major character in the "Fall of Umbrella" scenario.


In other media

Films
Further information: Jill Valentine (Resident Evil film)

Novels
In S.D. Perry's novelizations of the games, it is stated that Jill is the daughter of a professional thief (Dick Valentine), and was his accomplice prior to her career in law enforcement, explaining her unrivaled infiltration skills and expertise at lockpicking. However, this back-story is not supported by any of the games and is considered non-canonical.


Video games
In the video game Dead Rising there is a restaurant called "Jill's Sandwiches", which is a parody of Barry Burton's infamous line from the original Resident Evil: "You were almost a Jill Sandwich!". The description of Jill's Sandwiches states "Jill is the master of sandwich making", an obvious parody of Barry's other infamous line; "Jill, here's a lockpick. It might be handy if you, the master of unlocking, take it with you."
Jill has a Character Card in SNK vs. Capcom: Card Fighters Clash. In the Japan-only Card Fighters Clash DS, the design on her card was changed to reflect her Resident Evil 3 design.
Jill appears in Marvel vs. Capcom 2 as a playable character. She comes equipped with all her trademark weaponry from Resident Evil. As "special moves", Jill summons incoming monsters, such as zombies, zombie dogs, and crows, leaving her opponent to deal with them. She can also use a rocket launcher as a Hyper Combo. As another Hyper Combo, the Tyrant appears and slashes Jill's opponent relentlessly and as a hidden command, she can pull out her rocket launcher and blast the Tyrant, causing additional damage to her opponent. If summoned as a support character, she'll appear to provide a green herb, a common healing item in Resident Evil for the player's active character.
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Postby DarkShadow on Tue Oct 30, 2007 9:36 am

WOW THX DUDE!!!!!!!!!!!

This has so much info that i didn't even know about.
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Postby Krewie on Tue Oct 30, 2007 1:50 pm

Nice :D
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Never did they knew that they were entering their worst nightmare
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Postby nemesisX on Wed Oct 31, 2007 11:42 am

Billy Coen

Game series Resident Evil series
First game Resident Evil 0
Creator(s) Shinji Mikami
Billy Coen is a fictional character from the Resident Evil video game series. Originally portrayed as a convicted soldier, he first debuted in Resident Evil 0, as one of two playable characters. He has also been confirmed to play a role in the upcoming Resident Evil: The Umbrella Chronicles.


Background

Coen and Chambers in Resident Evil 0 Coen is first introduced into the series during the events of Resident Evil 0. A convicted ex-marine, Coen is sentenced to death for allegedly murdering twenty-three people, but manages to escape from a military transport vehicle en route to his execution. He seeks refuge in the Ecliptic Express, a stranded train, where he meets Rebecca Chambers. Despite their radically different backgrounds, the two form an alliance in order to secure their survival. The two use their talents to pass through many of the game’s obstacles, and discover the Umbrella Corporation’s secrets.

Both characters are monitored by James Marcus, who sends various creatures to subdue the two. Throughout the Resident Evil 0, Coen never explicitly states what he did to merit his court martial, though the game has two flashbacks that show memories from his past. The manner in which he escaped from the authorities is also undisclosed. Nevertheless, he proves his loyalty by saving Chambers several times during the game. Coen and Chambers eventually meets Marcus towards the latter portion of the game. After revealing the details of his mortal demise, Marcus mutates into a Queen Leech.

The two manage to temporarily stop the creature, only to discover that a self-destruct protocol has just been activated. Matters become even more complicated when the leech returns. In the final battle sequence, Chambers exposes the leech to sunlight, thus making it vulnerable to attack. Coen proceeds to deliver a final shot, which instantly destroys the leech. In wake of the destruction, Chambers allows Coen to escape, by telling her authorities that Coen subsequently perished in the Arklay Mountains after their encounter. The two bid farewell, and go their separate ways. Later files in the Nintendo 64 version of Resident Evil 2 makes a reference to Coen, though the game was released before Resident Evil 0.
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Postby nemesisX on Wed Oct 31, 2007 11:44 am

Barry Burton

Barry Burton in the live action scene of Resident Evil, played by Barry Gjerde
Game series Resident Evil series
First game Resident Evil
Creator(s) Shinji Mikami
Voice actor(s) Barry Gjerde (Resident Evil (1996))
Ed Smaron (Resident Evil (2002))
Live action actor(s) "Grégory" Barry Gjerde (in live-action sequences in Resident Evil (1996))
In-universe information
Blood Type A
Occupation S.T.A.R.S. weapons expert
Relatives Kathy Burton (spouse)
Moira Burton (daughter)
Polly Burton (daughter)
Lucia (adopted daughter)
Barry Burton is a video game character in the Resident Evil survival horror franchise. Barry, along with most of the characters who originally appeared in the first Resident Evil, is a member of S.T.A.R.S. and the "backup man" and weapons expert of Alpha Team.

Barry is described as a veteran of numerous special forces, as well as being a gun enthusiast who wields a Colt Python .357 Magnum revolver (changed to a .44 Magnum in the GameCube remake) instead of the standard-issue 9mm handgun used by the other members.

Following his appearance in the original game, Barry makes a cameo appearance in Resident Evil 3: Nemesis and has a starring role in (the non-canonical) Resident Evil Gaiden. He was voiced Barry Gjerde in the original Resident Evil (credited as Gregory) and by Ed Smaron in the later GameCube remake.


History
In the original Resident Evil, Barry serves as Jill Valentine's partner character and does not appear in Chris Redfield's scenario beyond the game's introduction. Barry aids Jill during the course of the game, often saving her from some of the more dangerous predicaments in the game, as well as providing her with additional ammunition and items.

In the beginning of the game, Barry is seen as a trustworthy individual of the S.T.A.R.S. As the game progresses, however, Barry's actions in the story will start to become suspicious, and the player will begin to mistrust him. At one point, the player must decide whether Barry is worthy of Jill's trust. This is done in the original game by choosing whether to wait for Barry to retrieve a rope when Jill falls into a secret passage and later when Barry asks the player whether or not to accompany him in the courtyard's underground tunnels. Choosing not to wait for Barry or not follow or accompany him in the underground passage will result in the player finding a dying Barry at some later point of the game and will give Jill a photograph of his family before passing away. On the other hand the player can choose to survive the game with Barry, and Barry's apparent treachery is revealed. However, Barry had no choice in the matter. The real traitor, Albert Wesker, forced Barry into assisting him by threatening his family; if Barry refused to help, his wife and two daughters would be killed by Umbrella agents outside Barry's residence. In the remake, Jill disarms him of the magnum during the fight with Lisa Trevor. The player has the option to return it to him (which allows him to defend himself, decreasing his chance of dying), or to withhold the magnum, which effectively seals his fate, as it proves that Jill doesn't trust him. If the player keeps the gun, it can be used later in the game.

Resident Evil 2 reveals that Barry indeed survived the events of the first game along with Jill, Rebecca, and Chris. Resident Evil 3: Nemesis elaborates on Barry's fate following the first game, by revealing in Jill's diary (as well as in one of the game's epilogues) that Barry sent his family into hiding somewhere in Canada. Barry also makes an uncredited cameo in an ending: if Jill loses her intended escape chopper to Nicholai before the final battle, Barry will come to retrieve Jill and Carlos in the game's ending moments before the destruction of Raccoon City. In Resident Evil Code: Veronica, it is alluded that Barry joined an anti-Umbrella movement following the events of Resident Evil 3.

The original Resident Evil was remade for the Nintendo GameCube in 2002. Barry's role in the game remains relatively unchanged, however his actions are even more traitorous: he pulls a gun on Jill at one point. He is also easier to kill in the GameCube version, as all the player has to do is not give him his gun back during the fight with Lisa Trevor, or simply by letting the Tyrant slay him at the heliport.


In other media
Barry plays a central role in the non-canonical S.D. Perry novels, "Resident Evil: The Umbrella Conspiracy" and has a supporting role in "Resident Evil: Caliban Cove", and the novelization of Resident Evil Code: Veronica. "Resident Evil Gaiden" depicts the first time Barry met Leon S. Kennedy.
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Postby DarkShadow on Wed Oct 31, 2007 12:00 pm

nemesisX wrote:Barry Burton

Barry Burton in the live action scene of Resident Evil, played by Barry Gjerde
Game series Resident Evil series
First game Resident Evil
Creator(s) Shinji Mikami
Voice actor(s) Barry Gjerde (Resident Evil (1996))
Ed Smaron (Resident Evil (2002))
Live action actor(s) "Grégory" Barry Gjerde (in live-action sequences in Resident Evil (1996))
In-universe information
Blood Type A
Occupation S.T.A.R.S. weapons expert
Relatives Kathy Burton (spouse)
Moira Burton (daughter)
Polly Burton (daughter)
Lucia (adopted daughter)
Barry Burton is a video game character in the Resident Evil survival horror franchise. Barry, along with most of the characters who originally appeared in the first Resident Evil, is a member of S.T.A.R.S. and the "backup man" and weapons expert of Alpha Team.

Barry is described as a veteran of numerous special forces, as well as being a gun enthusiast who wields a Colt Python .357 Magnum revolver (changed to a .44 Magnum in the GameCube remake) instead of the standard-issue 9mm handgun used by the other members.

Following his appearance in the original game, Barry makes a cameo appearance in Resident Evil 3: Nemesis and has a starring role in (the non-canonical) Resident Evil Gaiden. He was voiced Barry Gjerde in the original Resident Evil (credited as Gregory) and by Ed Smaron in the later GameCube remake.


History
In the original Resident Evil, Barry serves as Jill Valentine's partner character and does not appear in Chris Redfield's scenario beyond the game's introduction. Barry aids Jill during the course of the game, often saving her from some of the more dangerous predicaments in the game, as well as providing her with additional ammunition and items.

In the beginning of the game, Barry is seen as a trustworthy individual of the S.T.A.R.S. As the game progresses, however, Barry's actions in the story will start to become suspicious, and the player will begin to mistrust him. At one point, the player must decide whether Barry is worthy of Jill's trust. This is done in the original game by choosing whether to wait for Barry to retrieve a rope when Jill falls into a secret passage and later when Barry asks the player whether or not to accompany him in the courtyard's underground tunnels. Choosing not to wait for Barry or not follow or accompany him in the underground passage will result in the player finding a dying Barry at some later point of the game and will give Jill a photograph of his family before passing away. On the other hand the player can choose to survive the game with Barry, and Barry's apparent treachery is revealed. However, Barry had no choice in the matter. The real traitor, Albert Wesker, forced Barry into assisting him by threatening his family; if Barry refused to help, his wife and two daughters would be killed by Umbrella agents outside Barry's residence. In the remake, Jill disarms him of the magnum during the fight with Lisa Trevor. The player has the option to return it to him (which allows him to defend himself, decreasing his chance of dying), or to withhold the magnum, which effectively seals his fate, as it proves that Jill doesn't trust him. If the player keeps the gun, it can be used later in the game.

Resident Evil 2 reveals that Barry indeed survived the events of the first game along with Jill, Rebecca, and Chris. Resident Evil 3: Nemesis elaborates on Barry's fate following the first game, by revealing in Jill's diary (as well as in one of the game's epilogues) that Barry sent his family into hiding somewhere in Canada. Barry also makes an uncredited cameo in an ending: if Jill loses her intended escape chopper to Nicholai before the final battle, Barry will come to retrieve Jill and Carlos in the game's ending moments before the destruction of Raccoon City. In Resident Evil Code: Veronica, it is alluded that Barry joined an anti-Umbrella movement following the events of Resident Evil 3.

The original Resident Evil was remade for the Nintendo GameCube in 2002. Barry's role in the game remains relatively unchanged, however his actions are even more traitorous: he pulls a gun on Jill at one point. He is also easier to kill in the GameCube version, as all the player has to do is not give him his gun back during the fight with Lisa Trevor, or simply by letting the Tyrant slay him at the heliport.


In other media
Barry plays a central role in the non-canonical S.D. Perry novels, "Resident Evil: The Umbrella Conspiracy" and has a supporting role in "Resident Evil: Caliban Cove", and the novelization of Resident Evil Code: Veronica. "Resident Evil Gaiden" depicts the first time Barry met Leon S. Kennedy.


Nice Barry Info, Barry is my favorite character.
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Postby nemesisX on Thu Nov 08, 2007 7:02 pm

Shall I add about minor characters? Or is it enough writing about the major league only?
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Postby DarkShadow on Thu Nov 08, 2007 7:30 pm

nemesisX wrote:Shall I add about minor characters? Or is it enough writing about the major league only?


Major leauge would be good :)
Chris in Action.

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Postby nemesisX on Fri Nov 09, 2007 1:29 pm

Ok
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Postby DarkShadow on Fri Nov 09, 2007 1:29 pm

nemesisX wrote:Ok


:)
Chris in Action.

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Postby nemesisX on Wed Nov 14, 2007 6:02 pm

Albert Wesker is a fictional character in Capcom's Resident Evil series. He was first introduced in the original Resident Evil and, through a series of actions contained therein, has been effectively established as Resident Evil's primary antagonist. Since then, he has had a behind-the-scenes role in many of the series' major events, and is the common connection between several of the series' characters.

He is set to be a playable character in Resident Evil: The Umbrella Chronicles.

History

Resident Evil Zero

Resident Evil Zero depicts Wesker's actions the day before the events of the "Mansion Incident", serving as a behind-the-scenes co-conspirator with William Birkin. Zero also expands on Wesker's past as an Umbrella trainee and his role in the assassination of Umbrella co-founder Dr. James Marcus.

Resident Evil (original and remake)

Albert Wesker first appeared as one of the three major supporting characters in the original Resident Evil and the only one to appear in both of the main characters' (Chris Redfield and Jill Valentine) scenarios. He is presented as the cool and collected leader of Alpha Team who remains calm in the face of danger as he and the survivors head into the Spencer Estate. However, he disappears early in the game and only makes sporadic appearances through the course of the story. Later in the game, Wesker's true identity and agenda are uncovered: he is a former Umbrella researcher and an Umbrella operative within the Raccoon Police Department. Wesker is following Umbrella's orders to use the S.T.A.R.S. as test subjects against the various mutant creatures and bio-organic weapons (BOWs) infesting the mansion. However, near the game's end, Wesker implies that he has his own plans and is in fact double-crossing Umbrella. He also blackmails Alpha team member Barry Burton into assisting him by threatening his family; Wesker states that if he is killed by Barry, or Barry refuses to assist him, a supposed Umbrella team stationed outside Burton's residence will storm inside his house and kill his wife and two daughters.

At the end of the game, Wesker is apparently killed by Tyrant in the mansion's underground lab. Wesker's death varies between ending: in Chris' ending (as well as in versions of Jill's ending where Barry dies), Wesker unleashes the Tyrant from its containment capsule, only to be impaled by the creature's claws. In the better versions of Jill's ending, Wesker runs off into the lab's control room and activates the self-destruct mechanism only to be killed. When the player enters the control room, they will find Wesker's corpse next to the control panel with a Chimera in the area (this scenario only takes place in the original game). Wesker's role in the 2002 GameCube remake of the game remains essentially identical to the original version, although one of the endings was revised so that Wesker apparently escapes from the mansion alive.

Resident Evil Code: Veronica
Albert Wesker in Resident Evil Zero and the Gamecube Resident Evil remake.
Albert Wesker in Resident Evil Zero and the Gamecube Resident Evil remake.

Despite his "death", Wesker returns in Resident Evil Code: Veronica. No longer working for Umbrella, Wesker is now an operative of a mysterious organization seeking to steal Umbrella's research. Wesker is shown to have gained superhuman strength and agility, but at the expense of his humanity. Wesker's sunglasses are knocked off during a fist-fight with Chris Redfield, revealing his mutated cat-like eyes. CODE: Veronica X, an extended version of the game, splices ten minutes of additional cut scenes into the main story (including an extended ending), all involving Wesker himself and adding further plot depth. In the extended ending, he tells Chris and Claire Redfield that he retrieved Steve Burnside's body after his death because his remains still contained the T-Veronica virus. Wesker taunts Claire, saying that Steve may yet be revived. Also, during his final fight with Chris, Wesker's face is badly burned by an explosion which separates the two, forcing them to withdraw from their battle and escape the facility. However, in Wesker's next appearance six years later in Resident Evil 4, his face shows no damage.

Wesker's Report, a fictional documentary narrated by Wesker, is a promotional DVD that was originally sold with CODE: Veronica X. The report is a retelling of the first three Resident Evil games from Wesker's point-of-view. Wesker's Report also retcons Wesker's death to explain his presence in CODE: Veronica. Wesker reveals that he was betraying both the S.T.A.R.S. and Umbrella during the first game, as he had secretly switched his allegiance to one of Umbrella's rival companies. Wesker's new employers asked him to supply them with the Tyrant's "combat data". Before his final confrontation with the surviving S.T.A.R.S. members in the Arklay Research Facility's lab, Wesker injected himself with a new type of serum provided by his former lab partner William Birkin. Wesker in fact intended for the Tyrant to maul him so he could fake his own death. However, he'd also assumed that by the time the serum resurrected him, the Tyrant would have killed the remaining S.T.A.R.S., thereby allowing Wesker to collect the Tyrant's combat data. The S.T.A.R.S. unwittingly foiled Wesker's plan by killing the Tyrant. Without the combat data, Wesker lost face with his new employers, thus solidifying his hatred of the surviving S.T.A.R.S. (Chris in particular). The report also reveals that Wesker's new employers are the same as Ada's. Wesker helped her from behind-the-scenes during the events of Resident Evil 2 and rescued Ada from Raccoon City before its final destruction. Wesker's Report I also reveals that Wesker has custody of Birkin's daughter Sherry.

Another fictional documentary, Wesker's Report II, was published online through Capcom's official websites during the release of the GameCube remake of the original game. This documentary features excerpts of Wesker's journals sent to Ada, detailing his career as a researcher in the Arklay Research Facility. The journal also describes the origins of every viral agent introduced in the series up to that point and details the horrible experiments that Lisa Trevor (a mutated girl featured in Resident Evil Remake) was subjected to. The journals also expand on Wesker's relationship with Birkin, revealing that they were best friends as well as rivals.

Resident Evil 4

He appears in the "Assignment Ada" minigame, as well as in the "Separate Ways" scenario in the PS2 and Wii versions, giving orders to Ada. Both scenarios depict Wesker's attempt to revive the Umbrella Corporation under his leadership by retrieving a sample of the Las Plagas parasite from Saddler. The "Ada's Report" documentary, also included in the PS2, PC, and Wii versions, describes Wesker's character and intentions from Ada's perspective.

He is also playable in "The Mercenaries" minigame.

Resident Evil: The Umbrella Chronicles
Albert Wesker in Resident Evil: The Umbrella Chronicles.
Albert Wesker in Resident Evil: The Umbrella Chronicles.

Wesker played a central role in Resident Evil: The Umbrella Chronicles, and was for the first time in series canon a playable character. Wesker's chapters are unique, and expand upon his role in the storyline. The three chapters dedicated to him are "Beginnings", "Rebirth", and "Dark Legacy".

In "Beginnings" Wesker tries and fails to save the Umbrella Training Facility (Resident Evil Zero) from Dr. Marcus' attack, and must fight off an "Ivan" Tyrant sent by Sergei Vladimir to punish him. "Rebirth" covers Wesker's escape from the self-destructing Spencer Mansion, and culminates in a last confrontation with his onetime test subject, Lisa Trevor[3]. Additionally, Wesker's role in the downfall of the Umbrella Corporation is revealed in the 2003 scenario "Dark Legacy", where he raids Umbrella's Russian Stronghold and has a final showdown with Sergei Vladimir[4].

Though The Umbrella Chronicles marks Wesker's first appearance as a playable character in the main storyline, he has previously been playable in some of the non-plot minigames in the series. These include the "Battle Game" in CODE: Veronica and "The Mercenaries" in Resident Evil 4. He was also playable in the multiplayer modes featured in Resident Evil: Deadly Silence (the Nintendo DS port of the first game).

In other media
Albert Wesker, portrayed by Jason 'O Mora, in the film Resident Evil: Extinction.
Albert Wesker, portrayed by Jason 'O Mora, in the film Resident Evil: Extinction.

* The character of Albert Wesker was adapted by Sony Pictures for the 2007 film Resident Evil: Extinction. Played by Jason 'O Mora, this version of Wesker is, as opposed to game Wesker's role as a high ranking Umbrella researcher, the head of the Umbrella Corporation, runnings things from behind the scenes and holding meetings via hologram with his underground board of directors from an undisclosed location in Tokyo, Japan.
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Postby nemesisX on Wed Nov 14, 2007 6:03 pm

Albert Wesker is a fictional character in Capcom's Resident Evil series. He was first introduced in the original Resident Evil and, through a series of actions contained therein, has been effectively established as Resident Evil's primary antagonist. Since then, he has had a behind-the-scenes role in many of the series' major events, and is the common connection between several of the series' characters.

He is set to be a playable character in Resident Evil: The Umbrella Chronicles.

History

Resident Evil Zero

Resident Evil Zero depicts Wesker's actions the day before the events of the "Mansion Incident", serving as a behind-the-scenes co-conspirator with William Birkin. Zero also expands on Wesker's past as an Umbrella trainee and his role in the assassination of Umbrella co-founder Dr. James Marcus.

Resident Evil (original and remake)

Albert Wesker first appeared as one of the three major supporting characters in the original Resident Evil and the only one to appear in both of the main characters' (Chris Redfield and Jill Valentine) scenarios. He is presented as the cool and collected leader of Alpha Team who remains calm in the face of danger as he and the survivors head into the Spencer Estate. However, he disappears early in the game and only makes sporadic appearances through the course of the story. Later in the game, Wesker's true identity and agenda are uncovered: he is a former Umbrella researcher and an Umbrella operative within the Raccoon Police Department. Wesker is following Umbrella's orders to use the S.T.A.R.S. as test subjects against the various mutant creatures and bio-organic weapons (BOWs) infesting the mansion. However, near the game's end, Wesker implies that he has his own plans and is in fact double-crossing Umbrella. He also blackmails Alpha team member Barry Burton into assisting him by threatening his family; Wesker states that if he is killed by Barry, or Barry refuses to assist him, a supposed Umbrella team stationed outside Burton's residence will storm inside his house and kill his wife and two daughters.

At the end of the game, Wesker is apparently killed by Tyrant in the mansion's underground lab. Wesker's death varies between ending: in Chris' ending (as well as in versions of Jill's ending where Barry dies), Wesker unleashes the Tyrant from its containment capsule, only to be impaled by the creature's claws. In the better versions of Jill's ending, Wesker runs off into the lab's control room and activates the self-destruct mechanism only to be killed. When the player enters the control room, they will find Wesker's corpse next to the control panel with a Chimera in the area (this scenario only takes place in the original game). Wesker's role in the 2002 GameCube remake of the game remains essentially identical to the original version, although one of the endings was revised so that Wesker apparently escapes from the mansion alive.

Resident Evil Code: Veronica
Albert Wesker in Resident Evil Zero and the Gamecube Resident Evil remake.
Albert Wesker in Resident Evil Zero and the Gamecube Resident Evil remake.

Despite his "death", Wesker returns in Resident Evil Code: Veronica. No longer working for Umbrella, Wesker is now an operative of a mysterious organization seeking to steal Umbrella's research. Wesker is shown to have gained superhuman strength and agility, but at the expense of his humanity. Wesker's sunglasses are knocked off during a fist-fight with Chris Redfield, revealing his mutated cat-like eyes. CODE: Veronica X, an extended version of the game, splices ten minutes of additional cut scenes into the main story (including an extended ending), all involving Wesker himself and adding further plot depth. In the extended ending, he tells Chris and Claire Redfield that he retrieved Steve Burnside's body after his death because his remains still contained the T-Veronica virus. Wesker taunts Claire, saying that Steve may yet be revived. Also, during his final fight with Chris, Wesker's face is badly burned by an explosion which separates the two, forcing them to withdraw from their battle and escape the facility. However, in Wesker's next appearance six years later in Resident Evil 4, his face shows no damage.

Wesker's Report, a fictional documentary narrated by Wesker, is a promotional DVD that was originally sold with CODE: Veronica X. The report is a retelling of the first three Resident Evil games from Wesker's point-of-view. Wesker's Report also retcons Wesker's death to explain his presence in CODE: Veronica. Wesker reveals that he was betraying both the S.T.A.R.S. and Umbrella during the first game, as he had secretly switched his allegiance to one of Umbrella's rival companies. Wesker's new employers asked him to supply them with the Tyrant's "combat data". Before his final confrontation with the surviving S.T.A.R.S. members in the Arklay Research Facility's lab, Wesker injected himself with a new type of serum provided by his former lab partner William Birkin. Wesker in fact intended for the Tyrant to maul him so he could fake his own death. However, he'd also assumed that by the time the serum resurrected him, the Tyrant would have killed the remaining S.T.A.R.S., thereby allowing Wesker to collect the Tyrant's combat data. The S.T.A.R.S. unwittingly foiled Wesker's plan by killing the Tyrant. Without the combat data, Wesker lost face with his new employers, thus solidifying his hatred of the surviving S.T.A.R.S. (Chris in particular). The report also reveals that Wesker's new employers are the same as Ada's. Wesker helped her from behind-the-scenes during the events of Resident Evil 2 and rescued Ada from Raccoon City before its final destruction. Wesker's Report I also reveals that Wesker has custody of Birkin's daughter Sherry.

Another fictional documentary, Wesker's Report II, was published online through Capcom's official websites during the release of the GameCube remake of the original game. This documentary features excerpts of Wesker's journals sent to Ada, detailing his career as a researcher in the Arklay Research Facility. The journal also describes the origins of every viral agent introduced in the series up to that point and details the horrible experiments that Lisa Trevor (a mutated girl featured in Resident Evil Remake) was subjected to. The journals also expand on Wesker's relationship with Birkin, revealing that they were best friends as well as rivals.

Resident Evil 4

He appears in the "Assignment Ada" minigame, as well as in the "Separate Ways" scenario in the PS2 and Wii versions, giving orders to Ada. Both scenarios depict Wesker's attempt to revive the Umbrella Corporation under his leadership by retrieving a sample of the Las Plagas parasite from Saddler. The "Ada's Report" documentary, also included in the PS2, PC, and Wii versions, describes Wesker's character and intentions from Ada's perspective.

He is also playable in "The Mercenaries" minigame.

Resident Evil: The Umbrella Chronicles
Albert Wesker in Resident Evil: The Umbrella Chronicles.
Albert Wesker in Resident Evil: The Umbrella Chronicles.

Wesker played a central role in Resident Evil: The Umbrella Chronicles, and was for the first time in series canon a playable character. Wesker's chapters are unique, and expand upon his role in the storyline. The three chapters dedicated to him are "Beginnings", "Rebirth", and "Dark Legacy".

In "Beginnings" Wesker tries and fails to save the Umbrella Training Facility (Resident Evil Zero) from Dr. Marcus' attack, and must fight off an "Ivan" Tyrant sent by Sergei Vladimir to punish him. "Rebirth" covers Wesker's escape from the self-destructing Spencer Mansion, and culminates in a last confrontation with his onetime test subject, Lisa Trevor[3]. Additionally, Wesker's role in the downfall of the Umbrella Corporation is revealed in the 2003 scenario "Dark Legacy", where he raids Umbrella's Russian Stronghold and has a final showdown with Sergei Vladimir[4].

Though The Umbrella Chronicles marks Wesker's first appearance as a playable character in the main storyline, he has previously been playable in some of the non-plot minigames in the series. These include the "Battle Game" in CODE: Veronica and "The Mercenaries" in Resident Evil 4. He was also playable in the multiplayer modes featured in Resident Evil: Deadly Silence (the Nintendo DS port of the first game).

In other media
Albert Wesker, portrayed by Jason 'O Mora, in the film Resident Evil: Extinction.
Albert Wesker, portrayed by Jason 'O Mora, in the film Resident Evil: Extinction.

* The character of Albert Wesker was adapted by Sony Pictures for the 2007 film Resident Evil: Extinction. Played by Jason 'O Mora, this version of Wesker is, as opposed to game Wesker's role as a high ranking Umbrella researcher, the head of the Umbrella Corporation, runnings things from behind the scenes and holding meetings via hologram with his underground board of directors from an undisclosed location in Tokyo, Japan.
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Postby nemesisX on Wed Nov 14, 2007 6:05 pm

With all his time serving as STAR it's funny that he hasn't befriended any of them
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